Commits

Author Commit Message Labels Comments Date
gully
Fixed fmodex code from zdoom svn
Torr_Samaho
Improved synchronicity on the clients when a grenade bounces off another actor online.
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Torr_Samaho
added new netcode to instruct the clients to play the bounce sound of an actor (not used yet)
Torr_Samaho
When a connecting client is disconnected due to an error, any further net packet from its IP are now ignored for 10 seconds to prevent log flooding.
Torr_Samaho
reduced some code duplication in MEDAL_PlayerDied
Torr_Samaho
Being killed by a teammate doesn't count towards "You Fail It" or YSINE medals anymore, making it consistent with excellent/incredible medals that ignore team kills.
Torr_Samaho
Added a slightly modified version of Dusk's "Fixed: The line special Thing_Stop didn't work properly online." patch.
Torr_Samaho
Added Dusk's "Fixed: Clients weren't told about -NOGRAVITY or +DROPPED that is explicitly set for dropped items." patch.
Torr_Samaho
Added Dusk's "Fixed: Additive translucent lines were not additive translucent after a map reset anymore." patch.
Torr_Samaho
Added Dusk's TERRAIN damage fix.
Torr_Samaho
Fixed a typo in the protected lumps warning.
Torr_Samaho
backported changes to p_interaction.cpp from ZDoom revision 1612 to fix the A_Die crashes
Torr_Samaho
deleted the MD5 code from the src dir
Torr_Samaho
moved the MD5 code to the rcon_utility dir
Torr_Samaho
restored Skulltag's MD5 code, the RCON utility still needs it and making it use ZDoom's MD5 code seems to be quite some work since that code is intertwined with a lot of other ZDoom code
Torr_Samaho
corrected the EOL style of numerous files
Torr_Samaho
Restored MAME's OPL code (reverts SVN revision 3104). Now that we are open source, we can use it.
Torr_Samaho
replaced usage of CLIENT_IsValidPlayer with PLAYER_IsValidPlayer, moved a comment from the definition of CLIENT_IsValidPlayer to the definition of PLAYER_IsValidPlayer and deleted the now obsolete function CLIENT_IsValidPlayer
Torr_Samaho
renamed SERVER_IsValidPlayer/SERVER_IsValidPlayerWithMo to PLAYER_IsValidPlayer/PLAYER_IsValidPlayerWithMo and moved declarations and definitions accordingly
Torr_Samaho
Fixed: Clients online only used the KEYCONF lump for their own player but ignored it for all other players locally.
Torr_Samaho
Fixed: If a player fragged another player during the first two seconds after the map was started, that player got an incredible medal.
Torr_Samaho
Fixed: A_Countdown didn't work on CLIENTSIDEONLY on clients only anymore.
Torr_Samaho
- Skulltag now uses ZDoom's MD5 code instead of its own
Torr_Samaho
added missing license header to domination.cpp/h and sectinfo.cpp/h
Torr_Samaho
Fixed: NOSKIN didn't work properly on player classes.
Torr_Samaho
Fixed: When a player was spawned on the client, under some circumstances the client locally played the death animation of the previous player body.
Torr_Samaho
The "sv_cheats must be true to enable this command." message is not displayed more than once per second on a client online anymore.
Torr_Samaho
Fixed problems of updaterevision.vcproj with the new Hg repository.
Torr_Samaho
deleted an old file that has been obsolete for ages
Torr_Samaho
adapted client_SpawnPlayer to the changes from ZDoom revision 2198
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