Source

selove / src / modules / physics / box2d / wrap_FrictionJoint.h

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Bill Meltsner ec99091 
Bill Meltsner 2454bee 
Bart van Strien 282b120 
Bill Meltsner ec99091 


Bart van Strien 282b120 
Bill Meltsner ec99091 


Bart van Strien 282b120 
Bill Meltsner ec99091 



























Bart van Strien 30c9eb5 
Bill Meltsner ec99091 




/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_PHYSICS_BOX2D_WRAP_FRICTION_JOINT_H
#define LOVE_PHYSICS_BOX2D_WRAP_FRICTION_JOINT_H

// LOVE
#include <common/runtime.h>
#include "wrap_Joint.h"
#include "FrictionJoint.h"

namespace love
{
namespace physics
{
namespace box2d
{
	FrictionJoint * luax_checkfrictionjoint(lua_State * L, int idx);
	int w_FrictionJoint_setMaxForce(lua_State * L);
	int w_FrictionJoint_getMaxForce(lua_State * L);
	int w_FrictionJoint_setMaxTorque(lua_State * L);
	int w_FrictionJoint_getMaxTorque(lua_State * L);
	extern "C" int luaopen_frictionjoint(lua_State * L);

} // box2d
} // physics
} // love

#endif // LOVE_PHYSICS_BOX2D_WRAP_FRICTION_JOINT_H
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