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selove / src / modules / filesystem / physfs / Filesystem.cpp

The default branch has multiple heads

Author Commit Message Labels Comments Date
Robin Wellner
Merges changes for 0.8.0 into SELÖVE
Bart van Strien
Improve love.filesystem.lines
Bill Meltsner
Happy New Year, have an enormous diff
Bart van Strien
Hopefully fix some more warnings in filesystem
Bart van Strien
Fix some warnings
Bill Meltsner
Upgrade love.filesystem to use 64-bit numbers for dealing with file sizes, thus (hopefully) enabling lovers to work with very large files (based on Boolsheet's patch in issue #179)
Bart van Strien
Automated formatting fix
Robin Wellner
Merges main LÖVE branch for 0.8.0
Bart van Strien
Add second loader for binary modules
Bart van Strien
Fix segfault in lines_i
Bart van Strien
Remove duplicate lines_i, finally fix leak (issue #271)
Bart van Strien
Fix lines iterator not closing opened files
Bart van Strien
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
Bart van Strien
Use proper chunk names, so tracebacks show filenames.
Robin Wellner
Merge with LÖVE main
Bart van Strien
Only remove trailing /. in paths (bug #194)
Robin Wellner
Fixes crack3 from Great Cracking Challenge
Bart van Strien
Fix fused games
Bill Meltsner
bringing in the new year by changing every 2010 to 2011
rude
Fixed some type conversion warnings in VC. Mostly float <-> int and bool <-> int.
Bart van Strien
Changed int64_t to PHYSFS_sint64. Because apparently some strange compilers can't do int64_t... Oh, and I forgot to include the header, but that is totally unrelated, I promise!
Bart van Strien
Add love.filesystem.getLastModified (issue #163)
Bart van Strien
Proposal #105 done + fixed warning in filesystem code
Bart van Strien
Removed thelinx' debug
Bart van Strien
Import thelinx' freedesktop patch as in bug #105
rude
Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff.
rude
Updated all dates to 2010.
bi...@Ixion
Fixed Filesystem::getWorkingDirectory() so that it actually compiles on non-Windows systems.
rude
Fixed UTF-8 encoding of APPDATA and CWD on Windows.
bi...@localhost
made building from source on OS X a hell of a lot easier - no more .dylibs, and all the header files are contained in the frameworks (as they should be!)
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