Source

selove / src / modules / filesystem / physfs / wrap_Filesystem.h

The default branch has multiple heads

Author Commit Message Labels Comments Date
Bill Meltsner
Happy New Year, have an enormous diff
Bart van Strien
Automated formatting fix
Bart van Strien
Add second loader for binary modules
Bart van Strien
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
rude
Reverted module selection feature. This is not really desired. Users (or lovers) do not get to choose which implementation of a module they would like to use. The abstraction is for dealing with portability issues, not for giving people the ability to choose an alternative (inferior) backend. The best choice for any platform/situation should at all times be the *default* for that platform/situation. If this is not the case; it's a bug (that is easily fixed).…
Branches
minor
Bart van Strien
Rename loaders to fit their locations
Branches
minor
Bill Meltsner
bringing in the new year by changing every 2010 to 2011
Bart van Strien
Add love.filesystem.getLastModified (issue #163)
rude
Updated all dates to 2010.
rude
Added many comments, and changed function names for wrapper functions.
rude
It's now possible to build each module individually (as a DLL).
rude
Added looping in love.audio (though needs implementation in love.sound).
rude
Initial Mercurial commit.