Source

selove / src / modules / physics / box2d / wrap_FrictionJoint.cpp

The default branch has multiple heads

Author Commit Message Labels Comments Date
Bill Meltsner
Happy New Year, have an enormous diff
Bart van Strien
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Bart van Strien
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
Bart van Strien
Automated formatting fix
Bill Meltsner
Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
Branches
box2d-update