selove / src / modules / physics / box2d / wrap_FrictionJoint.h

The default branch has multiple heads

* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


#include <common/runtime.h>
#include "wrap_Joint.h"
#include "FrictionJoint.h"

namespace love
namespace physics
namespace box2d
	FrictionJoint * luax_checkfrictionjoint(lua_State * L, int idx);
	int w_FrictionJoint_setMaxForce(lua_State * L);
	int w_FrictionJoint_getMaxForce(lua_State * L);
	int w_FrictionJoint_setMaxTorque(lua_State * L);
	int w_FrictionJoint_getMaxTorque(lua_State * L);
	extern "C" int luaopen_frictionjoint(lua_State * L);

} // box2d
} // physics
} // love