selove / src / modules / audio / null / Audio.h

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* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


#include <audio/Audio.h>

#include "Source.h"

namespace love
namespace audio
namespace null
	class Audio : public love::audio::Audio
		float volume;
		DistanceModel distanceModel;

		virtual ~Audio();

		// Implements Module.
		const char * getName() const;

		// Implements Audio.
		love::audio::Source * newSource(love::sound::Decoder * decoder);
		love::audio::Source * newSource(love::sound::SoundData * soundData);
		int getNumSources() const;
		int getMaxSources() const;
		void play(love::audio::Source * source);
		void play();
		void stop(love::audio::Source * source);
		void stop();
		void pause(love::audio::Source * source);
		void pause();
		void resume(love::audio::Source * source);
		void resume();
		void rewind(love::audio::Source * source);
		void rewind();
		void setVolume(float volume);
		float getVolume() const;

		void getPosition(float * v) const;
		void setPosition(float * v);
		void getOrientation(float * v) const;
		void setOrientation(float * v);
		void getVelocity(float * v) const;
		void setVelocity(float * v);

		void record();
		love::sound::SoundData * getRecordedData();
		love::sound::SoundData * stopRecording(bool returnData);
		bool canRecord();

		DistanceModel getDistanceModel() const;
		void setDistanceModel(DistanceModel distanceModel);

	}; // Audio

} // null
} // audio
} // love