selove / src / modules / audio / openal / Audio.h

The default branch has multiple heads

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_AUDIO_OPENAL_AUDIO_H
#define LOVE_AUDIO_OPENAL_AUDIO_H

// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>

// LOVE
#include <audio/Audio.h>
#include <common/config.h>
#include <sound/SoundData.h>

#include "Source.h"
#include "Pool.h"
#include <thread/threads.h>

// OpenAL
#ifdef LOVE_MACOSX
#include <OpenAL/alc.h>
#include <OpenAL/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#endif

namespace love
{
namespace audio
{
namespace openal
{
	class Audio : public love::audio::Audio
	{
	private:

		// The OpenAL device.
		ALCdevice * device;

		// The OpenAL capture device (microphone).
		ALCdevice * capture;

		// The OpenAL context.
		ALCcontext * context;

		// The Pool.
		Pool * pool;


		class PoolThread: public thread::ThreadBase {
		protected:
			Pool* pool;

			// Set this to true when the thread should finish.
			// Main thread will write to this value, and PoolThread
			// will read from it.
			volatile bool finish;

			// finish lock
			thread::Mutex mutex;

			virtual void main();

		public:
			PoolThread(Pool* pool);
			void setFinish();
		};

		PoolThread* poolThread;

		DistanceModel distanceModel;

	public:

		Audio();
		~Audio();

		// Implements Module.
		const char * getName() const;

		// Implements Audio.
		love::audio::Source * newSource(love::sound::Decoder * decoder);
		love::audio::Source * newSource(love::sound::SoundData * soundData);
		int getNumSources() const;
		int getMaxSources() const;
		void play(love::audio::Source * source);
		void play();
		void stop(love::audio::Source * source);
		void stop();
		void pause(love::audio::Source * source);
		void pause();
		void resume(love::audio::Source * source);
		void resume();
		void rewind(love::audio::Source * source);
		void rewind();
		void setVolume(float volume);
		float getVolume() const;

		void getPosition(float * v) const;
		void setPosition(float * v);
		void getOrientation(float * v) const;
		void setOrientation(float * v);
		void getVelocity(float * v) const;
		void setVelocity(float * v);

		void record();
		love::sound::SoundData * getRecordedData();
		love::sound::SoundData * stopRecording(bool returnData);
		bool canRecord();
		
		DistanceModel getDistanceModel() const;
		void setDistanceModel(DistanceModel distanceModel);
	}; // Audio

} // openal
} // audio
} // love

#endif // LOVE_AUDIO_OPENAL_AUDIO_H
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