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selove / src / modules / filesystem / physfs / wrap_Filesystem.cpp

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

// LOVE
#include "wrap_Filesystem.h"

namespace love
{
namespace filesystem
{
namespace physfs
{
	static Filesystem * instance = 0;

	bool hack_setupWriteDirectory()
	{
		if (instance != 0)
			return instance->setupWriteDirectory();
		return false;
	}

	int w_init(lua_State * L)
	{
		const char * arg0 = luaL_checkstring(L, 1);

		try
		{
			instance->init(arg0);
		}
		catch (Exception & e)
		{
			return luaL_error(L, e.what());
		}

		return 0;
	}

	int w_setRelease(lua_State * L)
	{
		// no error checking needed, everything, even nothing
		// can be converted to a boolean
		instance->setRelease(luax_toboolean(L, 1));
		return 0;
	}

	int w_setIdentity(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);

		if (!instance->setIdentity(arg))
			return luaL_error(L, "Could not set write directory.");

		return 0;
	}

	int w_setSource(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);

		if (!instance->setSource(arg))
			return luaL_error(L, "Could not set source.");

		return 0;
	}

	int w_newFile(lua_State * L)
	{
		const char * filename = luaL_checkstring(L, 1);
		File * t;
		try
		{
			t = instance->newFile(filename);
		}
		catch (Exception e)
		{
			return luaL_error(L, e.what());
		}
		luax_newtype(L, "File", FILESYSTEM_FILE_T, (void*)t);
		return 1;
	}

	int w_newFileData(lua_State * L)
	{
		if (!lua_isstring(L, 1))
			return luaL_error(L, "String expected.");
		if (!lua_isstring(L, 2))
			return luaL_error(L, "String expected.");

		size_t length = 0;
		const char * str = lua_tolstring(L, 1, &length);
		const char * filename = lua_tostring(L, 2);
		const char * decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;

		FileData::Decoder decoder = FileData::FILE;

		if (decstr)
			FileData::getConstant(decstr, decoder);

		FileData * t = 0;

		switch(decoder)
		{
		case FileData::FILE:
			t = instance->newFileData((void*)str, (int)length, filename);
			break;
		case FileData::BASE64:
			t = instance->newFileData(str, filename);
			break;
		default:
			return luaL_error(L, "Unrecognized FileData decoder: %s", decstr);
		}

		luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void*)t);
		return 1;
	}

	int w_getWorkingDirectory(lua_State * L)
	{
		lua_pushstring(L, instance->getWorkingDirectory());
		return 1;
	}

	int w_getUserDirectory(lua_State * L)
	{
		lua_pushstring(L, instance->getUserDirectory());
		return 1;
	}

	int w_getAppdataDirectory(lua_State * L)
	{
		lua_pushstring(L, instance->getAppdataDirectory());
		return 1;
	}

	int w_getSaveDirectory(lua_State * L)
	{
		lua_pushstring(L, instance->getSaveDirectory());
		return 1;
	}

	int w_exists(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);
		lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
		return 1;
	}

	int w_isDirectory(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);
		lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
		return 1;
	}

	int w_isFile(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);
		lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
		return 1;
	}

	int w_mkdir(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);
		lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
		return 1;
	}

	int w_remove(lua_State * L)
	{
		const char * arg = luaL_checkstring(L, 1);
		lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
		return 1;
	}

	int w_read(lua_State * L)
	{
		try
		{
			return instance->read(L);
		}
		catch (Exception e)
		{
			return luaL_error(L, e.what());
		}
	}

	int w_write(lua_State * L)
	{
		try
		{
			return instance->write(L);
		}
		catch (Exception e)
		{
			return luaL_error(L, e.what());
		}
	}

	int w_enumerate(lua_State * L)
	{
		return instance->enumerate(L);
	}

	int w_lines(lua_State * L)
	{
		File * file;

		if(lua_isstring(L, 1))
		{
			file = instance->newFile(lua_tostring(L, 1));
			try
			{
				if (!file->open(File::READ))
					return luaL_error(L, "Could not open file.");
			}
			catch (love::Exception & e)
			{
				return luaL_error(L, "%s", e.what());
			}
			luax_newtype(L, "File", FILESYSTEM_FILE_T, file);
		}
		else
			return luaL_error(L, "Expected filename.");

		lua_pushcclosure(L, Filesystem::lines_i, 1);
		return 1;
	}

	int w_load(lua_State * L)
	{
		try
		{
			return instance->load(L);
		}
		catch (love::Exception & e)
		{
			return luaL_error(L, e.what());
		}
	}

	int w_getLastModified(lua_State * L)
	{
		return instance->getLastModified(L);
	}

	int loader(lua_State * L)
	{
		const char * filename = lua_tostring(L, -1);

		std::string tmp(filename);
		tmp += ".lua";

		int size = tmp.size();

		for (int i=0;i<size-4;i++)
		{
			if (tmp[i] == '.')
			{
				tmp[i] = '/';
			}
		}

		// Check whether file exists.
		if (instance->exists(tmp.c_str()))
		{
			lua_pop(L, 1);
			lua_pushstring(L, tmp.c_str());
			// Ok, load it.
			return instance->load(L);
		}

		tmp = filename;
		size = tmp.size();
		for (int i=0;i<size;i++)
		{
			if (tmp[i] == '.')
			{
				tmp[i] = '/';
			}
		}

		if (instance->isDirectory(tmp.c_str()))
		{
			tmp += "/init.lua";
			if (instance->exists(tmp.c_str()))
			{
				lua_pop(L, 1);
				lua_pushstring(L, tmp.c_str());
				// Ok, load it.
				return instance->load(L);
			}
		}

		lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", (tmp + ".lua").c_str());
		return 1;
	}

	inline const char * library_extension()
	{
#ifdef LOVE_WINDOWS
		return ".dll";
#else
		return ".so";
#endif
	}

	int extloader(lua_State * L)
	{
		const char * filename = lua_tostring(L, -1);
		std::string tokenized_name(filename);
		std::string tokenized_function(filename);

		for (unsigned int i = 0; i < tokenized_name.size(); i++)
		{
			if (tokenized_name[i] == '.')
			{
				tokenized_name[i] = '/';
				tokenized_function[i] = '_';
			}
		}

		tokenized_name += library_extension();

		void * handle = SDL_LoadObject((std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name).c_str());
		if (!handle && instance->isRelease())
			handle = SDL_LoadObject((std::string(instance->getSaveDirectory()) + LOVE_PATH_SEPARATOR + tokenized_name).c_str());

		if (!handle)
		{
			lua_pushfstring(L, "\n\tno extension \"%s\" in LOVE paths.\n", filename);
			return 1;
		}

		void * func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
		if (!func)
			func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());

		if (!func)
		{
			SDL_UnloadObject(handle);
			lua_pushfstring(L, "\n\textension \"%s\" is incompatible.\n", filename);
			return 1;
		}

		lua_pushcfunction(L, (lua_CFunction) func);
		return 1;
	}

	// List of functions to wrap.
	static const luaL_Reg functions[] = {
		{ "init",  w_init },
		{ "setRelease", w_setRelease },
		{ "setIdentity",  w_setIdentity },
		{ "setSource",  w_setSource },
		{ "newFile",  w_newFile },
		{ "getWorkingDirectory",  w_getWorkingDirectory },
		{ "getUserDirectory",  w_getUserDirectory },
		{ "getAppdataDirectory",  w_getAppdataDirectory },
		{ "getSaveDirectory",  w_getSaveDirectory },
		{ "exists",  w_exists },
		{ "isDirectory",  w_isDirectory },
		{ "isFile",  w_isFile },
		{ "mkdir",  w_mkdir },
		{ "remove",  w_remove },
		{ "read",  w_read },
		{ "write",  w_write },
		{ "enumerate",  w_enumerate },
		{ "lines",  w_lines },
		{ "load",  w_load },
		{ "getLastModified", w_getLastModified },
		{ "newFileData", w_newFileData },
		{ 0, 0 }
	};

	static const lua_CFunction types[] = {
		luaopen_file,
		luaopen_filedata,
		0
	};

	extern "C" int luaopen_love_filesystem(lua_State * L)
	{
		if (instance == 0)
		{
			try
			{
				instance = new Filesystem();
				love::luax_register_searcher(L, loader, 1);
				love::luax_register_searcher(L, extloader, 2);
			}
			catch (Exception & e)
			{
				return luaL_error(L, e.what());
			}
		}
		else
		{
			instance->retain();
			love::luax_register_searcher(L, loader, 1);
			love::luax_register_searcher(L, extloader, 2);
		}

		WrappedModule w;
		w.module = instance;
		w.name = "filesystem";
		w.flags = MODULE_FILESYSTEM_T;
		w.functions = functions;
		w.types = types;

		return luax_register_module(L, w);
	}

} // physfs
} // filesystem
} // love