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selove / src / modules / graphics / Volatile.h

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_VOLATILE_H
#define LOVE_GRAPHICS_VOLATILE_H

// STL
#include <list>

namespace love
{
namespace graphics
{
	/**
	* This class is the superclass of all objects which must completely or
	* partially reload when the user changes the display resolution. All
	* volatile objects will be notified when the display mode changes.
	*
	* @author Anders Ruud
	**/
	class Volatile
	{
	private:

		// A list of all Volatile object currently alive.
		static std::list<Volatile *> all;

	public:

		/**
		* Constructor. Automatically adds \c this into the list
		* of volatile objects.
		**/
		Volatile();

		/**
		* Destructor. Removes \c this from the list of volatile
		* objects.
		**/
		virtual ~Volatile();

		/**
		* Loads the part(s) of the object which is destroyed when
		* the display mode is changed.
		*
		* @return True if successful, false on errors.
		**/
		virtual bool loadVolatile() = 0;

		/**
		* Unloads the part(s) of the objects which would be destroyed
		* anyway when the display mode is changed.
		**/
		virtual void unloadVolatile() = 0;

	// Static:

		/**
		* Calls \c loadVolatile() on each element in the list of volatiles.
		*
		* @return True if all elements succeeded, false if one or more failed.
		**/
		static bool loadAll();

		/**
		* Calls \c unloadVolatile() on each element in the list of volatiles.
		**/
		static void unloadAll();

	}; // Volatile

} // graphics
} // love

#endif // LOVE_GRAPHICS_VOLATILE_H