selove / src / modules / graphics / opengl / Font.h

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* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


// STD
#include <map>
#include <string>
#include <vector>

#include <common/Object.h>
#include <font/Rasterizer.h>
#include <graphics/Image.h>

#include "OpenGL.h"
#include "GLee.h"

namespace love
namespace graphics
namespace opengl
	class Font : public Object, public Volatile

		enum FontType

		struct Glyph
			GLuint list;
			GLuint texture;
			int spacing;

		love::font::Rasterizer * rasterizer;

		int height;
		float lineHeight;
		float mSpacing; // modifies the spacing by multiplying it with this value
		std::vector<GLuint> textures; // vector of packed textures
		std::map<int, Glyph *> glyphs; // maps glyphs to display lists
		FontType type;
		Image::Filter filter;

		static const int TEXTURE_WIDTH = 512;
		static const int TEXTURE_HEIGHT = 512;
		static const int TEXTURE_PADDING = 1;

		int texture_x, texture_y;
		int rowHeight;

		void createTexture();
		Glyph * addGlyph(int glyph);


		* Default constructor.
		* @param data The font data to construct from.
		Font(love::font::Rasterizer * r, const Image::Filter& filter = Image::Filter());

		virtual ~Font();

		* Prints the text at the designated position with rotation and scaling.
		* @param text A string.
		* @param x The x-coordinate.
		* @param y The y-coordinate.
		* @param angle The amount of rotation.
		* @param sx Scale along the x axis.
		* @param sy Scale along the y axis.
		* @param ox The origin offset along the x-axis.
		* @param oy The origin offset along the y-axis.
		* @param kx Shear along the x axis.
		* @param ky Shear along the y axis.
		void print(std::string text, float x, float y, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);

		* Prints the character at the designated position.
		* @param character A character.
		* @param x The x-coordinate.
		* @param y The y-coordinate.
		void print(char character, float x, float y);

		* Returns the height of the font.
		float getHeight() const;

		* Returns the width of the passed string.
		* @param line A line of text.
		int getWidth(const std::string & line);
		int getWidth(const char * line);

		* Returns the width of the passed character.
		* @param character A character.
		int getWidth(const char character);

		 * Returns the maximal width of a wrapped string
		 * and optionally the number of lines
		 * @param text The input text
		 * @param wrap The number of pixels to wrap at
		 * @param max_width Optional output of the maximum width
		 * Returns a vector with the lines.
		std::vector<std::string> getWrap(const std::string text, float wrap, int * max_width = 0);

		* Sets the line height (which should be a number to multiply the font size by,
		* example: line height = 1.2 and size = 12 means that rendered line height = 12*1.2)
		* @param height The new line height.
		void setLineHeight(float height);

		* Returns the line height.
		float getLineHeight() const;

		* Sets the spacing modifier (changes the spacing between the characters the
		* same way that the line height does [multiplication]).
		* Note: The spacing must be set BEFORE the font is loaded to have any effect.
		* @param amount The amount of modification.
		void setSpacing(float amount);

		* Returns the spacing modifier.
		float getSpacing() const;

		// Implements Volatile.
		bool loadVolatile();
		void unloadVolatile();

	}; // Font

} // opengl
} // graphics
} // love