selove / src / modules / graphics / opengl / OpenGL.h

The default branch has multiple heads

 * Copyright (c) 2006-2012 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


#include "GLee.h"

namespace love
namespace graphics
namespace opengl

	// resets the stored bound texture id
	void resetBoundTexture();
	 * Helper for binding an OpenGL texture.
	 * Makes sure we aren't redundantly binding textures.
	 * @param texture The texture to bind.
	 * @param override Overrides the checks to guarantee texture bind
	void bindTexture(GLuint texture, bool override = false);
	 * Helper for deleting an OpenGL texture.
	 * Cleans up if the texture is currently bound.
	 * @param texture The texture to delete.
	void deleteTexture(GLuint texture);
} // opengl
} // graphics
} // love