selove / src / modules / graphics / opengl / PixelEffect.h

The default branch has multiple heads

* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


#include <common/Object.h>
#include <string>
#include <map>
#include "OpenGL.h"
#include "Image.h"
#include "Canvas.h"

namespace love
namespace graphics
namespace opengl
	// A fragment shader
	class PixelEffect : public Object, public Volatile
		PixelEffect(const std::string& code);
		virtual ~PixelEffect();
		std::string getWarnings() const;

		virtual bool loadVolatile();
		virtual void unloadVolatile();

		void attach();
		static void detach();
		static std::string getGLSLVersion();
		static bool isSupported();
		static PixelEffect * current;

		void sendFloat(const std::string& name, int size, const GLfloat* vec, int count);
		void sendMatrix(const std::string& name, int size, const GLfloat* m, int count);
		void sendImage(const std::string& name, const Image& image);
		void sendCanvas(const std::string& name, const Canvas& canvas);

		GLint getUniformLocation(const std::string& name);
		void checkSetUniformError();
		GLuint _program;
		std::string _code; // volatile and stuff

		// uniform location buffer
		std::map<std::string, GLint> _uniforms;

		// texture unit pool for setting images
		static std::map<std::string, GLint> _texture_unit_pool;
		static GLint _current_texture_unit;
		static GLint _max_texture_units;
		static GLint getTextureUnit(const std::string& name);

} // opengl
} // graphics
} // love