selove / src / modules / graphics / opengl / Quad.h

The default branch has multiple heads

* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
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*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


#include <common/math.h>
#include <graphics/Quad.h>

namespace love
namespace graphics
namespace opengl
	class Quad : public love::graphics::Quad


		static const unsigned int NUM_VERTICES = 4;
		vertex vertices[NUM_VERTICES];

		Viewport viewport;
		float sw, sh;


		* Creates a new Quad of size (w,h), using (x,y) as the top-left
		* anchor point in the source image. The size of the source image is
		* is specified by (sw,sh).
		* @param sw Width of the source image.
		* @param sh Height of the source image.
		Quad(const Viewport & v, float sw, float sh);

		virtual ~Quad();

		void refresh(const Viewport & v, float sw, float sh);

		void setViewport(const Viewport & v);
		Viewport getViewport() const;

		void flip(bool x, bool y);
		void mirror(bool x, bool y);

		* Gets a pointer to the vertices.
		const vertex * getVertices() const;
} // opengl
} // graphics
} // love