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selove / src / modules / physics / box2d / EdgeShape.cpp

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "EdgeShape.h"

// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"

#include <common/Memoizer.h>

namespace love
{
namespace physics
{
namespace box2d
{
	EdgeShape::EdgeShape(b2EdgeShape * e, bool own)
		: Shape(e, own)
	{
	}

	EdgeShape::~EdgeShape()
	{
	}

	int EdgeShape::getPoints(lua_State * L)
	{
		b2EdgeShape * e = (b2EdgeShape *)shape;
		b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
		b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
		lua_pushnumber(L, v1.x);
		lua_pushnumber(L, v1.y);
		lua_pushnumber(L, v2.x);
		lua_pushnumber(L, v2.y);
		return 4;

	}

} // box2d
} // physics
} // love