1. Robin Wellner
  2. selove

Source

selove / src / modules / physics / box2d / FrictionJoint.h

The default branch has multiple heads

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H
#define LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H

// Module
#include "Joint.h"

namespace love
{
namespace physics
{
namespace box2d
{
	/**
	* A FrictionJoint applies friction to a body.
	**/
	class FrictionJoint : public Joint
	{
	private:

		// The Box2D friction joint object.
		b2FrictionJoint * joint;

	public:

		/**
		* Creates a new FrictionJoint connecting body1 and body2.
		**/
		FrictionJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, bool collideConnected);

		virtual ~FrictionJoint();

		/**
		* Sets the maximum friction force in Newtons.
		**/
		void setMaxForce(float force);

		/**
		* Gets the maximum friction force in Newtons.
		**/
		float getMaxForce() const;

		/**
		* Sets the maximum friction torque in Newton-meters.
		**/
		void setMaxTorque(float torque);

		/**
		* Gets the maximum friction torque in Newton-meters.
		**/
		float getMaxTorque() const;

	};

} // box2d
} // physics
} // love

#endif // LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H