Source

selove / src / modules / physics / box2d / RopeJoint.h

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
#define LOVE_PHYSICS_BOX2D_ROPE_JOINT_H

// Module
#include "Joint.h"

namespace love
{
namespace physics
{
namespace box2d
{
	/**
	* The RopeJoint enforces a maximum distance between two points
	* on two bodies. It has no other effect.
	**/
	class RopeJoint : public Joint
	{
	private:
		// The Box2D RopeJoint object.
		b2RopeJoint * joint;
	public:

		/**
		* Creates a RopeJoint connecting body1 to body2.
		**/
		RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected);

		virtual ~RopeJoint();

		/**
		* Gets the maximum length of the rope.
		**/
		float getMaxLength() const;

	};

} // box2d
} // physics
} // love

#endif // LOVE_PHYSICS_BOX2D_ROPE_JOINT_H