Source

selove / src / modules / physics / box2d / wrap_ChainShape.cpp

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "wrap_ChainShape.h"
#include "wrap_Physics.h"
#include "Physics.h"

namespace love
{
namespace physics
{
namespace box2d
{
	ChainShape * luax_checkchainshape(lua_State * L, int idx)
	{
		return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
	}

	int w_ChainShape_setNextVertex(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		float x = (float)luaL_checknumber(L, 2);
		float y = (float)luaL_checknumber(L, 3);
		c->setNextVertex(x, y);
		return 0;
	}

	int w_ChainShape_setPrevVertex(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		float x = (float)luaL_checknumber(L, 2);
		float y = (float)luaL_checknumber(L, 3);
		c->setPrevVertex(x, y);
		return 0;
	}

	int w_ChainShape_getChildCount(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		lua_pushinteger(L, c->getChildCount());
		return 1;
	}

	int w_ChainShape_getChildEdge(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
		EdgeShape * e = c->getChildEdge(index);
		luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
		return 1;
	}

	int w_ChainShape_getVertexCount(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		int count = c->getVertexCount();
		lua_pushinteger(L, count);
		return 1;
	}

	int w_ChainShape_getPoint(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
		b2Vec2 v;
		ASSERT_GUARD(v = c->getPoint(index);)
		lua_pushnumber(L, v.x);
		lua_pushnumber(L, v.y);
		return 2;
	}

	int w_ChainShape_getPoints(lua_State * L)
	{
		ChainShape * c = luax_checkchainshape(L, 1);
		const b2Vec2 * verts = c->getPoints();
		int count = c->getVertexCount();
		for (int i = 0; i < count; i++)
		{
			b2Vec2 v = Physics::scaleUp(verts[i]);
			lua_pushnumber(L, v.x);
			lua_pushnumber(L, v.y);
		}
		return count*2;
	}

	static const luaL_Reg functions[] = {
		{ "setNextVertex", w_ChainShape_setNextVertex },
		{ "setPrevVertex", w_ChainShape_setPrevVertex },
		{ "getChildCount", w_ChainShape_getChildCount },
		{ "getChildEdge", w_ChainShape_getChildEdge },
		{ "getVertexCount", w_ChainShape_getVertexCount },
		{ "getPoint", w_ChainShape_getPoint },
		{ "getPoints", w_ChainShape_getPoints },
		// From Shape.
		{ "getType", w_Shape_getType },
		{ "getRadius", w_Shape_getRadius },
		{ "getChildCount", w_Shape_getChildCount },
		{ "testPoint", w_Shape_testPoint },
		{ "rayCast", w_Shape_rayCast },
		{ "computeAABB", w_Shape_computeAABB },
		{ "computeMass", w_Shape_computeMass },
		{ 0, 0 }
	};

	extern "C" int luaopen_chainshape(lua_State * L)
	{
		return luax_register_type(L, "ChainShape", functions);
	}

} // box2d
} // physics
} // love
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