Source

selove / src / modules / physics / box2d / wrap_CircleShape.cpp

The default branch has multiple heads

Full commit
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "wrap_CircleShape.h"

namespace love
{
namespace physics
{
namespace box2d
{
	CircleShape * luax_checkcircleshape(lua_State * L, int idx)
	{
		return luax_checktype<CircleShape>(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T);
	}

	int w_CircleShape_getRadius(lua_State * L)
	{
		CircleShape * c = luax_checkcircleshape(L, 1);
		lua_pushnumber(L, c->getRadius());
		return 1;
	}

	int w_CircleShape_setRadius(lua_State * L)
	{
        CircleShape * c = luax_checkcircleshape(L, 1);
        float r = (float)luaL_checknumber(L, 2);
		c->setRadius(r);
		return 0;
	}

	static const luaL_Reg functions[] = {
		{ "getRadius", w_CircleShape_getRadius },
		{ "setRadius", w_CircleShape_setRadius },
		// From Shape.
		{ "getType", w_Shape_getType },
		{ "getRadius", w_Shape_getRadius },
		{ "getChildCount", w_Shape_getChildCount },
		{ "testPoint", w_Shape_testPoint },
		{ "rayCast", w_Shape_rayCast },
		{ "computeAABB", w_Shape_computeAABB },
		{ "computeMass", w_Shape_computeMass },
		{ 0, 0 }
	};

	extern "C" int luaopen_circleshape(lua_State * L)
	{
		return luax_register_type(L, "CircleShape", functions);
	}

} // box2d
} // physics
} // love