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selove / src / modules / physics / box2d / wrap_FrictionJoint.cpp

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/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "wrap_FrictionJoint.h"

namespace love
{
namespace physics
{
namespace box2d
{
	FrictionJoint * luax_checkfrictionjoint(lua_State * L, int idx)
	{
		FrictionJoint * j = luax_checktype<FrictionJoint>(L, idx, "FrictionJoint", PHYSICS_FRICTION_JOINT_T);
		if (!j->isValid())
			luaL_error(L, "Attempt to use destroyed joint.");
		return j;
	}

	int w_FrictionJoint_setMaxForce(lua_State * L)
	{
		FrictionJoint * t = luax_checkfrictionjoint(L, 1);
		float arg1 = (float)luaL_checknumber(L, 2);
		t->setMaxForce(arg1);
		return 0;
	}

	int w_FrictionJoint_getMaxForce(lua_State * L)
	{
		FrictionJoint * t = luax_checkfrictionjoint(L, 1);
		lua_pushnumber(L, t->getMaxForce());
		return 1;
	}

	int w_FrictionJoint_setMaxTorque(lua_State * L)
	{
		FrictionJoint * t = luax_checkfrictionjoint(L, 1);
		float arg1 = (float)luaL_checknumber(L, 2);
		t->setMaxTorque(arg1);
		return 0;
	}

	int w_FrictionJoint_getMaxTorque(lua_State * L)
	{
		FrictionJoint * t = luax_checkfrictionjoint(L, 1);
		lua_pushnumber(L, t->getMaxTorque());
		return 1;
	}

	static const luaL_Reg functions[] = {
		{ "setMaxForce", w_FrictionJoint_setMaxForce },
		{ "getMaxForce", w_FrictionJoint_getMaxForce },
		{ "setMaxTorque", w_FrictionJoint_setMaxTorque },
		{ "getMaxTorque", w_FrictionJoint_getMaxTorque },
		// From Joint.
		{ "getType", w_Joint_getType },
		{ "getAnchors", w_Joint_getAnchors },
		{ "getReactionForce", w_Joint_getReactionForce },
		{ "getReactionTorque", w_Joint_getReactionTorque },
		{ "getCollideConnected", w_Joint_getCollideConnected },
		{ "destroy", w_Joint_destroy },
		{ 0, 0 }
	};

	extern "C" int luaopen_frictionjoint(lua_State * L)
	{
		return luax_register_type(L, "FrictionJoint", functions);
	}

} // box2d
} // physics
} // love