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This page lists some of the projects I have been involved in. Check out my reel video to observe many of them in action!

<div class=“reflWrap”><img class=“refl” src=“deadlockRefl.png”/></div> <. Deadlock<br/><hr/>Arena-based multiplayer FPS whose development I led for a university team programming course
<div class=“reflWrap”><img class=“refl” src=“hybridRefl.png”/></div> <. Hybrid<br/><hr/>IMGUI and RMGUI crossbreed
<div class=“reflWrap”><img class=“refl” src=“nucleusRefl.png”/></div> <. Nucleus<br/><hr/>My current work-in progress rendering engine
<div class=“reflWrap”><img class=“refl” src=“dshadeRefl.png”/></div> <. DShade<br/><hr/>Software 3D rasterizer with vertex and pixel shader support
<div class=“reflWrap”><img class=“refl” src=“ctraceRefl.png”/></div> <. ctrace<br/><hr/>The first ever compile-time ray-tracer
<div class=“reflWrap”><img class=“refl” src=“xfprofRefl.png”/></div> <. xfProf<br/><hr/>Statistical profiler for D
<div class=“reflWrap”><img class=“refl” src=“photonRefl.png”/></div> <. Photon mapping<br/><hr/>I experimented briefly with spectral photon mapping; More info later; Images here
<div class=“reflWrap”><img class=“refl” src=“xfbuildRefl.png”/></div> <. xfBuild<br/><hr/>Multi-threaded incremental build tool for D