Commits

Author Commit Message Labels Comments Date
Sebastian Dorda
Basic Kinect and Mindstorm support.
Bart van Strien
Fail gracefully on a utf-8 decoding error (bug #244)
Bart van Strien
New no-game screen (credits go to rude), updated version number and codename
Bart van Strien
Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit
Bart van Strien
Update msvc2010 build files (issue #242)
Bart van Strien
Drop old require syntax (no more .lua extension)
Bart van Strien
Rewrite auto.lua
Bart van Strien
Update changelog once again
Bart van Strien
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
Bart van Strien
Only pad when needed
Bart van Strien
Update changelog
Bart van Strien
Revise spritebatch locking (binding now) (issue #231)
Bart van Strien
Wait until the end of a physics update before destroying bodies (issue #193)
Bart van Strien
Hopefully the last fixes to the win32 thread backend
Bart van Strien
Additional cleanup
Bart van Strien
Some fixes for the new threading backends
Bart van Strien
More audio fixes (bug #217)
Bart van Strien
Update changelog
Bart van Strien
Some audio fixes (no more mp3 clicking and popping?) (issue #217)
Bart van Strien
Use correct height for y correction in set/getScissor (bug #234)
Bart van Strien
Prevent overflows and underflows in love.graphics.push and love.graphics.pop (bug #118)
Bart van Strien
Add compilation instructions to the readme
Bart van Strien
Make platform/unix/automagic nicer
Bart van Strien
Map box2d asserts to love::Exception and catch them in constructors
Bart van Strien
Enabled headless build in autotools
atheros
Multiple thread backends.
Bill Meltsner
tabs for indentation, not spaces (dammit Xcode)
Bill Meltsner
Cleaned up/updated love.graphics doc comments.
vrld
Rename 'defineMask' to 'newMask'. Add inverted mask (issue #226).
vrld
Update 0.8.0 changelog (Color class is internal only)
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