Multiple Playtime instances should never share the same items
Issue #80
resolved
Currently this is possible for example by:
- Duplicating the Playtime track
- Saving the current Playtime setup as a preset and loading it in another Playtime instance (essentially the same as 1)
- Filling a slot of Playtime instance 2 with an item that is already used in Playtime instance 1
This introduces weird behavior such as disappearing clips and strange playback behavior (makes sense).
Comments (8)
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reporter -
reporter re
#78, re#80Provide slot context menu action "Fill with copy of selected item"→ <<cset c791773f9579>>
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reporter re
#80Ask user if Playtime should duplicate already-in-use items on preset/project load→ <<cset 0c008ea88968>>
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reporter re
#80Don't complain if item is already in use by slot that is currently filled→ <<cset 80fd99e01ce4>>
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reporter re
#80Correctly reposition items vertically if duplication on load→ <<cset f6d70e957a4f>>
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reporter - changed status to resolved
Resolved in upcoming 1.2.1
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reporter re
#80Better wording in duplication dialogs→ <<cset d0460914740d>>
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reporter re
#80Fix non-working duplication on preset/project load on OS X→ <<cset 68ff921d0df7>>
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re
#80Ask user whether to copy item on "Fill slot with item" if it's already in use→ <<cset 85bde11b7c8b>>