Multiple Playtime instances should never share the same items

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Issue #80 resolved
Benjamin Klum repo owner created an issue

Currently this is possible for example by:

  1. Duplicating the Playtime track
  2. Saving the current Playtime setup as a preset and loading it in another Playtime instance (essentially the same as 1)
  3. Filling a slot of Playtime instance 2 with an item that is already used in Playtime instance 1

This introduces weird behavior such as disappearing clips and strange playback behavior (makes sense).

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