Tankers are too far away to be practical

Issue #273 new
Former user created an issue

I get it, the tankers are supposed to be protected, however, they're always way to far away to be practical. It's almost always easier to land and refuel. This is an issue IMO on GAW Phase 1, Phase 2, and PGAW.

Possible solution: If possible, create a lua script that moves the tankers forward to another pre-planned area once certain objectives are captured, and moves them back once they are lost.

An example of this would be GAW phase 1:

Tanker spawns over the ocean south-ish of Anapa.

Once Krymsk and Novo are captured, tankers move to Krymsk area

Once Krasnodar is captured, they anchor just to the west of the city.

Something like this would be very nice and keep the tactical air assets... tactical IMO

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