prefix for AI units

Issue #55 wontfix
Former user created an issue

It's difficult to decipher and filter the objects array from state.hoggitworld.com. While the player controlled units have a human: true flag, trying to build third party apps (like Llama's Bogey Dope app) have to hard code guesses on what the objects they're trying to find.

I'd like to build a simple API to filter the state object information, and having prefixed group names would help.

An example of this would be adding OPF_V_ for Opposing Force fixed wing to SU27-RUSAWACS Patrol#002 group name: OFP_V_SU27-RUSAWACS Patrol#002.

I'd be open to any discussion on what the prefix names should be, as there are wide assortment of object types in the game.

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