Commits

Author Commit Message Labels Comments Date
dan mackinlay
tidy stuff up and put debugging in - why ar ethe first few runs weird, eh?
dan mackinlay
ad in CARA traders
dan mackinlay
ad sanity check graph
dan mackinlay
add plotting of pop stats
dan mackinlay
bring closer to Bob's actual standards
dan mackinlay
remove debug crap
dan mackinlay
move more bits into place in the great project fission
dan mackinlay
move all risk-aversion-agents code into the newly named project "risky business"
dan mackinlay
define and use bitwise-like operators on mutation, successfully
dan mackinlay
example movie rendering logic
dan mackinlay
pseudo-bitwise operator converges well. a little TOO well.
dan mackinlay
better bitwise crossover for floats
dan mackinlay
newfangled crossover disabled coz it doesn't help
dan mackinlay
bitwise crossover kinda works but I am not sure I trust it
dan mackinlay
add TODOs
dan mackinlay
test mantissa wrangling
dan mackinlay
split crossovers into separate module, and create a new rational-fraction bsed btiwise crossover
dan mackinlay
futzed around with the parameters a little and broke convergence. Now back in convergey land wondering WTF happened.
dan mackinlay
reverting to non underscored evaluator since the earlier noncenvergence is no longer reproducible. chill down my spine.
dan mackinlay
allow specifying random seed from CLI
dan mackinlay
don't wreck determinism of system RNG
dan mackinlay
allow live swapping of trader class
dan mackinlay
nearly-risk-neutral-convergent model working
dan mackinlay
numerous fixes to make the bloody thing actually go; this is now approximately Bob's original idea
dan mackinlay
simple lottery factory
dan mackinlay
Weighted coins in there
dan mackinlay
working single float evolution
dan mackinlay
Bob's privateer reference implemnetations
dan mackinlay
sketch of sim infrastrcuture
dan mackinlay
import and attribute Bob ark's original ABM models
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