Commits

Author Commit Message Labels Comments Date
dan mackinlay
bold, wide-ranging mappings
dan mackinlay
limiter
dan mackinlay
sweet multisample voicing
dan mackinlay
sweet amplitude scaling
dan mackinlay
metal samples
dan mackinlay
self-scaling amplitude
dan mackinlay
don't hardcode sample path
dan mackinlay
yet nicer defaults
dan mackinlay
more melodious chirruping
dan mackinlay
don't futz the delay calcs
dan mackinlay
get the right Group
dan mackinlay
index-based position
dan mackinlay
a smidgeon of doppler delay
dan mackinlay
I think that gave us a gentler envelop fade-out
dan mackinlay
make panning and muting actually go as planned
dan mackinlay
more interesting defaults
dan mackinlay
the swarm is now sonic
dan mackinlay
works. sounds awful, but works
dan mackinlay
server synchronous infrastructure
dan mackinlay
We have a full Vicsek model in the house.
dan mackinlay
particles do neighbourhood updating
dan mackinlay
basic flocking model
dan mackinlay
how to actually make this thing run. sounds apalling, tho'.
dan mackinlay
2 hours of coding and I have a working prototype based on GAOD by MCLD. damn.
dan mackinlay
sign off bevolver2 for now while i whip this into rought shape fo rhte gig
dan mackinlay
MCLD subclass action
dan mackinlay
trying to free synthdef on the server. but hang fire for a moment.
dan mackinlay
hack HJH's hack to hack off the SynthDef overflow
dan mackinlay
working towards explosing dumbness with horrible synth mangling errors
dan mackinlay
OK, this version that throttles the spawn time to 1 second at setup seems to be most likely to survive without various weird, pernicious glitches.
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