Commits

Show all
Author Commit Message Labels Comments Date
Bart van Strien
Added the new OpenGL.{h,cpp} files to the msvc2010 project
Bill Meltsner
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 )
Bill Meltsner
Fix state saving to handle any blend/colormode
Bill Meltsner
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
Bart van Strien
Make VertexBuffers use size_t, raising the limit of vertices that can be stored This means more sprites in SpriteBatches, yay!
Bart van Strien
Fix a leak on destruction of a physics world
vrld
Fix number of arguments check in w_ParticleSystem_setSizes.
vrld
Check argument sanity in w_ParticleSystem_setColors.
vrld
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
Bart van Strien
Stop Body:getWorldPoints from overflowing the lua stack
Bart van Strien
Improve love.filesystem.lines
Bart van Strien
Fix usage of a string past its lifetime, and set a default type for encode
Bart van Strien
Fix a comment
Bart van Strien
Move the references from _G to the registry
Bart van Strien
Adding the files is a crucial step, you know And I so blame slime73 for his incorrect diff
Bart van Strien
Merged in thelinx/love (Body:setMass)
thelinx
Damn you, copy paste!
thelinx
Add a custom Body:setMass function.
Bart van Strien
Manually keep track of bound textures, so we don't have to poll each frame Patch submitted by slime73.
Bart van Strien
Bill Meltsner
Happy New Year, have an enormous diff
Bill Meltsner
Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321)
Bill Meltsner
Add Audio.cpp to Xcode project
Bill Meltsner
Bart van Strien
Drastically improve the font scaling quality (issue #321) Note that it isn't perfect yet, but a lot better.
Bart van Strien
Add SpriteBatch:getImage (issue #321)
Bart van Strien
Return nil if the raycasts don't hit anything (issue #335)
Bart van Strien
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them. Merge of box2d-id2 from love-experiments
Bart van Strien
Update changelog
Bart van Strien
Properly export love modules to lua, package.loaded is correct now
  1. Prev
  2. Next