1. Ian Bicking
  2. PasteScript


PasteScript / docs / developer.txt

Paste Script: Development

:author: Ian Bicking <ianb@colorstudy.com>
:revision: $Rev$
:date: $LastChangedDate$

.. contents::


This document is an introduction to how you can extend ``paster`` and
Paste Script for your system -- be it a framework, server setup, or
whatever else you want to do.

What Paste Script Can Do

``paster`` is a two-level command, where the second level (e.g.,
``paster help``, ``paster create``, etc) is pluggable.

Commands are attached to `Python Eggs
<http://peak.telecommunity.com/DevCenter/PythonEggs>`_, i.e., to the
package you distribute and someone installs.  The commands are
identified using `entry points

To make your command available do something like this in your
``setup.py`` file::

    from setuptools import setup
        mycommand = mypackage.mycommand:MyCommand
        myglobal = mypackage.myglobal:MyGlobalCommand

This means that ``paster mycommand`` will run the ``MyCommand``
command located in the ``mypackage.mycommand`` module.  Similarly with
``paster myglobal``.  The distinction between these two entry points
is that the first will only be usable when ``paster`` is run inside a
project that is identified as using your project, while the second
will be globally available as a command as soon as your package is

How's the Local Thing Work?

So if you have a local command, how does it get enabled?  If the
person is running ``paster`` inside their project directory,
``paster`` will look in ``Project_Name.egg-info/paster_plugins.txt``
which is a list of project names (the name of your package) whose
commands should be made available.

This is for frameworks, so frameworks can add commands to ``paster``
that only apply to projects that use that framework.

What Do Commands Look Like?

The command objects (like ``MyCommand``) are subclasses of
``paste.script.command.Command``.  You can look at that class to get
an idea, but a basic outline looks like this::

    from paste.script import command

    class MyCommand(command.Command):

        max_args = 1
        min_args = 1

        usage = "NAME"
        summary = "Say hello!"
        group_name = "My Package Name"

        parser = command.Command.standard_parser(verbose=True)
                          help="Say 'Goodbye' instead)

        def command(self):
            name = self.args[0]
            if self.verbose:
                print "Got name: %r" % name
            if self.options.goodbye:
                print "Goodbye", name
                print "Hello", name

``max_args`` and ``min_args`` are used to give error messages.  You
can also raise ``command.BadCommand(msg)`` if the arguments are
incorrect in some way.  (Use ``None`` here to give no restriction)

The ``usage`` variable means ``paster mycommand -h`` will give a usage
of ``paster mycommand [options] NAME``.  ``summary`` is used with
``paster help`` (describing your command in a short form).
``group_name`` is used to group commands together for ``paste help``
under that title.

The ``parser`` object is an `optparse
``OptionParser`` object.  ``Command.standard_parser`` is a class
method that creates normal options, and enables options based on these
keyword (boolean) arguments: ``verbose``, ``interactive``,
``no_interactive`` (if interactive is the default), ``simulate``,
``quiet`` (undoes verbose), and ``overwrite``.  You can create the
parser however you want, but using ``standard_parser()`` encourages a
consistent set of shared options across commands.

When your command is run, ``.command()`` is called.  As you can see,
the options are in ``self.options`` and the positional arguments are
in ``self.args``.  Some options are turned into instance variables --
especially ``self.verbose`` and ``self.simulate`` (even if you haven't
chosen to use those options, many methods expect to find some value
there, which is why they are turned into instance variables).

There are quite a few useful methods you can use in your command.  See
the `Command class <class-paste.script.command.Command.html>`_ for a
complete list.  Some particulars:

``run_command(cmd, arg1, arg2, ..., cwd=os.getcwd(), capture_stderr=False)``:

    Runs the command, respecting verbosity and simulation.  Will raise
    an error if the command doesn't exit with a 0 code.

``insert_into_file(filename, marker_name, text, indent=False)``:

    Inserts a line of text into the file, looking for a marker like
    ``-*- marker_name -*-`` (and inserting just after it).  If
    ``indent=True``, then the line will be indented at the same level
    as the marker line.

``ensure_dir(dir, svn_add=True)``:

    Ensures that the directory exists.  If ``svn_add`` is true and the
    parent directory has an ``.svn`` directory, add the new directory
    to Subversion.

``ensure_file(filename, content, svn_add=True)``:

    Ensure the file exists with the given content.  Will ask the user
    before overwriting a file if ``--interactive`` has been given.


The other pluggable part is "templates".  These are used to create new
projects.  Paste Script includes one template itself:
``basic_package`` which creates a new setuptools package.

To enable, add to ``setup.py``::

        framework = framework.templates:FrameworkTemplate

``FrameworkTemplate`` should be a subclass of
``paste.script.templates.Template``.  An easy way to do this is simply

    from paste.script import templates

    class FrameworkTemplate(templates.Template):

        egg_plugins = ['Framework']
        required_templates = ['basic_package']
        _template_dir = 'template'
        use_cheetah = True

``egg_plugins`` will add ``Framework`` to ``paste_plugins.txt`` in the
package.  ``required_template`` means those template will be run
before this one (so in this case you'll have a complete package ready,
and you can just write your framework files to it).  ``_template_dir``
is a module-relative directory to find your source files.

The source files are just a directory of files that will be copied
into place, potentially with variable substitutions.  Three variables
are expected: ``project`` is the project name (e.g., ``Project-Name``),
``package`` is the Python package in that project (e.g.,
``projectname``) and ``egg`` is the project's egg name as generated by
setuptools (e.g., ``Project_Name``). Users can add other variables by
adding ``foo=bar`` arguments to ``paster create``.

Filenames are substituted with ``+var_name+``, e.g., ``+package+`` is
the package directory.

If a file in the template directory ends in ``_tmpl`` then it will be
substituted.  If ``use_cheetah`` is true, then it's treated as a
`Cheetah <http://www.cheetahtemplate.org/>`_ template.  Otherwise
`string.Template <http://python.org/doc/current/lib/node109.html>`_ is
used, though full expressions are allowed in ``${expr}`` instead of
just variables.

See the `templates module <module-paste.script.templates.html>`_ for