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Default avatar SP19...@gmail.com)
Updated OPL to be fully compatible (compiles without the deprecated warnings) with the HEAD revision of the PS2SDK.
Comments 1
Default avatar SP19...@gmail.com)
*Changed the configGetString function to return a const value, since the configuration keys are not to be changed without configSetStr(), except for two lines within themes.c. This is to safeguard against accidental configuration corruption/overwriting.
Bat Rastard avatarBat Rastard
* Updating LNG files - Ethernet modes (among other things) were missing.
Woon Yung Liu avatarWoon Yung Liu
Reverting the change in the previous commit.
Woon Yung Liu avatarWoon Yung Liu
Fix for the workaround for the Chinese SATA network adaptor: I forgot that the register is 16-bit, which means that the adaptor probably reports 0xFFFF as its version number.
Woon Yung Liu avatarWoon Yung Liu
*Ported over the workaround for Chinese SATA network adaptors (See the PS2SDK update for today).
Default avatar SP19...@gmail.com)
*Replaced the TLB reinitialization mechanism with a built-in one. No more patching/hooking onto the EE kernel for that! Done partly for compatibility with the PSX.
Bat Rastard avatarBat Rastard
* MASSIVE UPDATE - Consider deleting and re-cloning your local repos if
Bat Rastard avatarBat Rastard
* Massive changes to GSM function calls - some of which were so similar that
Bat Rastard avatarBat Rastard
* Anticipating blood-curdling scream from SP193!
Bat Rastard avatarBat Rastard
* Cleaned up GSM code
Bat Rastard avatarBat Rastard
(*) Refreshed language files
Tags
0.9.2
Bat Rastard avatarBat Rastard
(*) Aaaand after a half-assed busted GUI staring me dead in the face for over
Bat Rastard avatarBat Rastard
* Rebase complete
Default avatar SP19...@gmail.com)
*Modified compatibility mode 7 to not affect sceCdStRead(), as the streaming functions are already underperforming.
Default avatar SP19...@gmail.com)
*Sync'ing the HDD module updates for the PSX. OPL should now run properly on the PSX.
Default avatar SP19...@gmail.com)
*Sync'ing HDD updates... again.
Default avatar SP19...@gmail.com)
*Sync'ing the updates in the PS2SDK with the ATAD modules here: common/include/atahw.h was updated, and all ATAD modules are using the commands defined within atahw.h.
Default avatar sp19...@yahoo.com)
*Optimized CDVDMAN (Declared internal structures and functions as static).
Default avatar sp19...@yahoo.com)
The original files I modified couldn't be committed directly into the repository, so I had to check out a new copy of the repository and copy my changes over manually.
Default avatar sp19...@yahoo.com)
*Updated ATAD (Normal ATAD and the HDPro version) to be the same as the ones from the PS2SDK.
Default avatar sp19...@yahoo.com)
*Re-added SPU reset code. CLEARSPU shouldn't be used and I was wrong about that.
Default avatar sp19...@yahoo.com)
*Added sceCdPowerOff(). Games that power off the console should be able to do so now.
Default avatar sp19...@yahoo.com)
*Cleaned up IGR code.
Default avatar sp19...@yahoo.com)
Added power-off processing code. Games (mainly older one) that use it should no longer cause a deadlock.
Default avatar sp19...@yahoo.com)
*Updated all DEV9 and ATAD module code.
Default avatar sp19...@yahoo.com)
(AKuHAK): Updated OPL to support the updated LIBPNG port.
Default avatar sp19...@yahoo.com)
Removed the integrated FreeType copy. Please update your FreeType library (From ps2sdk-ports)!
Default avatar sp193
*Removed the old Protokernel patch, since the PS2SDK now has a complete one.
Default avatar sp193
*Removed the old Protokernel patch, since a full patch has been integrated into the PS2SDK.
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