Optional) Compile it yourself by downloading or git cloning the source code from BitBucket and use Code::Blocks 17.12 to compile
Step 1) Either merge (copy/paste) and overwrite all the files from the Windows folder
into your main AssautCube (v1.2.0.2) folder usually found in C://Program Files(x86)
NOT the AssaultCube folder in My Docuemnts!
Step 2) After that run either eggcube.bat (Vista/7 or higher) or eggcube_WinXP.bat (2000 or XP)
Step 3) Launch eggcube.bat to Play!
Optional) Compile it yourself by git cloning the source code from BitBucket and use the terminal to compile by running build.sh
Step 1) Either merge (copy/paste) and overwrite all the files from the Linux folder into your main AssautCube folder
Step 2) Install dependencies for Debian/Ubuntu by running install-dependencies-deb.sh or install-dependencies-deb-curl3.sh as root or via sudo. The same can be done if you are on Fedora by running install-dependencies-rpm.sh
Step 3) Figure out if you need eggcube_64_client/server (64-bit) or eggcube_client/server (32-bit) from bin_curl3 or bin_unix and delete whichever bin_ folder and client/server files you do not need.
Step 4) Launch eggcube.sh (64-bit) or eggcube.sh -t (32-bit) to Play!
Step 1) Git clone the source code from BitBucket and compile with Xcode by following this thread post by harps
Step 2) Run eggcube.app an Play!