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UnrealMagicOfDoomOhYeah / AIController.txt

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Engine/Classes/AIController.uc
class AIController extends Controller

    	event PoppedState()
    	event PoppedState()
    	event PushedState()
    event NotifyPathChanged();
    event PreBeginPlay()
    event SetTeam(int inTeamIdx)
    function NotifyWeaponFinishedFiring(Weapon W, byte FireMode);
    function NotifyWeaponFired(Weapon W, byte FireMode);
    function OnAIMoveToActor(SeqAct_AIMoveToActor Action)
    function Reset()
    function SetOrders(name NewOrders, Controller OrderGiver);
    function actor GetOrderObject()
    function bool CanFireWeapon( Weapon Wpn, byte FireModeNum ) { return TRUE; }
    function bool PriorityObjective()
    function bool ShouldRefire();
    function name GetOrders()
    simulated event GetPlayerViewPoint(out vector out_Location, out Rotator out_Rotation)
    simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos)