1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / AnimNode.txt

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Engine/Classes/AnimNode.uc
class AnimNode extends AnimObject

    event OnBecomeRelevant();
    event OnCeaseRelevant();
    event OnInit();
    native final function AnimNode FindAnimNode(name InNodeName);
    native function PlayAnim(bool bLoop = false, float Rate = 1.0f, float StartTime = 0.0f);
    native function StopAnim();