Source

UnrealMagicOfDoomOhYeah / AnimTree.txt

Engine/Classes/AnimTree.uc
class AnimTree extends AnimNodeBlendBase

    native final function						SetUseSavedPose(bool bUseSaved);
    native final function					ForceGroupRelativePosition(Name GroupName, FLOAT RelativePosition);
    native final function					SetGroupRateScale(Name GroupName, FLOAT NewRateScale);
    native final function	MorphNodeBase		FindMorphNode(name InNodeName);
    native final function	SkelControlBase		FindSkelControl(name InControlName);
    native final function AnimNodeSequence	GetGroupNotifyMaster(Name GroupName);
    native final function AnimNodeSequence	GetGroupSynchMaster(Name GroupName);
    native final function INT				GetGroupIndex(Name GroupName);
    native final function bool				SetAnimGroupForNode(AnimNodeSequence SeqNode, Name GroupName, optional bool bCreateIfNotFound);
    native final function float				GetGroupRateScale(Name GroupName);
    native final function float				GetGroupRelativePosition(Name GroupName);