1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / AudioComponent.txt

Engine/Classes/AudioComponent.uc
class AudioComponent extends ActorComponent

    event OcclusionChanged(bool bNowOccluded)
    native final function AdjustVolume( FLOAT AdjustVolumeDuration, FLOAT AdjustVolumeLevel );
    native final function FadeIn( FLOAT FadeInDuration, FLOAT FadeVolumeLevel );
    native final function FadeOut( FLOAT FadeOutDuration, FLOAT FadeVolumeLevel );
    native final function Play();
    native final function ResetToDefaults();
    native final function SetFloatParameter(name InName, float InFloat);
    native final function SetWaveParameter(name InName, SoundNodeWave InWave);
    native final function Stop();
    native final function bool IsPlaying();