UnrealMagicOfDoomOhYeah / AutoTestManager.txt

Engine/Classes/AutoTestManager.uc
class AutoTestManager extends Info

    	function BeginState( name PreviousStateName )
    	function PrintOutTravelWorldTimes( const int TotalTimeInSeconds )
    	function SetIncrementsForLoops( const float NumTravelLocations )
    	function float CalcTravelTheWorldTime( const int NumTravelLocations, const int NumRotations )
    event PostBeginPlay()
    event StartAutomatedMapTestTimer()
    event Timer()
    function CloseAutomatedMapTestTimer()
    function DoTimeBasedSentinelStatGathering()
    function DoTravelTheWorld()
    function IncrementAutomatedTestingMapIndex()
    function IncrementNumberOfMatchesPlayed()
    function InitializeOptions(string Options)
    function StartAutomatedMapTestTimerWorker()
    function StartMatch()
    function bool CheckForSentinelRun()
    function string GetNextAutomatedTestingMap()
    native function AddSentinelPerTimePeriodStats( const vector InLocation, const rotator InRotation );
    native function BeginSentinelRun( const string TaskDescription, const string TaskParameter, const string TagDesc );
    native function DoSentinelActionPerLoadedMap();
    native function DoSentinel_MemoryAtSpecificLocation( const vector InLocation, const rotator InRotation );
    native function DoSentinel_PerfAtSpecificLocation( const vector InLocation, const rotator InRotation );
    native function EndSentinelRun( EAutomatedRunResult RunResult );
    native function GetTravelLocations( name LevelName, PlayerController PC, out array<vector> TravelPoints );
    native function HandlePerLoadedMapAudioStats();
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