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UnrealMagicOfDoomOhYeah / CurveEdPresetBase.txt

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UnrealEd/Classes/CurveEdPresetBase.uc
class CurveEdPresetBase extends Object

    event FetchDisplayName(out string OutName)
    event bool CheckAreSettingsValid(bool bIsSaving)
    event bool FetchRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
    event bool GenerateCurveData(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
    function bool AreSettingsValid(bool bIsSaving)
    function bool GenerateCurve(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
    function bool GetRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
    function string GetDisplayName()