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UnrealMagicOfDoomOhYeah / DataStoreClient.txt

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Engine/Classes/DataStoreClient.uc
class DataStoreClient extends UIRoot

    final event NotifyGameSessionEnded()
    final function DebugDumpDataStoreInfo( bool bVerbose )
    final function GetPlayerDataStoreClasses( out array<class<UIDataStore> > out_DataStoreClasses )
    final function class<UIDataStore> FindDataStoreClass( class<UIDataStore> RequiredMetaClass )
    native final function GetAvailableDataStores( UIScene CurrentScene, out array<UIDataStore> out_DataStores ) const;
    native final function UIDataStore FindDataStore( name DataStoreTag, optional LocalPlayer PlayerOwner );
    native final function bool RegisterDataStore( UIDataStore DataStore, optional LocalPlayer PlayerOwner );
    native final function bool UnregisterDataStore( UIDataStore DataStore );
    native final function coerce UIDataStore CreateDataStore( class<UIDataStore> DataStoreClass );
    native final function int FindPlayerDataStoreIndex( LocalPlayer PlayerOwner ) const;