Source

UnrealMagicOfDoomOhYeah / DecalManager.txt

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Engine/Classes/DecalManager.uc
class DecalManager extends Actor

    event DecalFinished(DecalComponent Decal)
    function DecalComponent SpawnDecal( MaterialInterface DecalMaterial, vector DecalLocation, rotator DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, optional float DecalRotation = (FRand() * 360.0),
    function bool CanSpawnDecals()
    native static final function bool AreDynamicDecalsEnabled();
    protected function DecalComponent GetPooledComponent()
    static final function SetDecalParameters( DecalComponent TheDecal, MaterialInterface DecalMaterial, vector DecalLocation, rotator DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, float DecalRotation, PrimitiveComponent HitComponent, bool bProjectOnTerrain, bool bProjectOnSkeletalMeshes, name HitBone, int HitNodeIndex, int HitLevelIndex, int InFracturedStaticMeshComponentIndex, float DepthBias, vector2D BlendRange )