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UnrealMagicOfDoomOhYeah / DemoRecSpectator.txt

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UTGame/Classes/DemoRecSpectator.uc
class DemoRecSpectator extends UTPlayerController;

    	event PlayerTick( float DeltaTime )
    	exec function BehindView()
    	exec function StartFire(optional byte FireModeNum)
    	function BeginState(Name PreviousStateName)
    	function SendInitialViewTarget()
    	simulated event GetPlayerViewPoint(out vector CameraLocation, out rotator CameraRotation)
    exec function DemoViewNextPlayer()
    exec function Pause()
    exec function SloMo(float NewTimeDilation)
    exec function ViewClass( class<actor> aClass, optional bool bQuiet, optional bool bCheat )
    function InitPlayerReplicationInfo()
    function SetViewTarget(Actor NewViewTarget, optional ViewTargetTransitionParams TransitionParams)
    function UpdateRotation(float DeltaTime)
    function bool SetPause(bool bPause, optional delegate<CanUnpause> CanUnpauseDelegate = CanUnpause)
    reliable client function ClientSetRealViewTarget(PlayerReplicationInfo NewTarget)
    simulated event GetPlayerViewPoint(out vector CameraLocation, out rotator CameraRotation)
    simulated event PostBeginPlay()
    simulated event ReceivedPlayer()
    unreliable server function ServerViewSelf(optional ViewTargetTransitionParams TransitionParams)