1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / FileWriter.txt

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Engine/Classes/FileWriter.uc
class FileWriter extends Info

    event Destroyed()
    native final function CloseFile();
    native final function Logf(coerce string logString);
    native final function bool OpenFile(coerce string InFilename, optional FWFileType InFileType, optional string InExtension, optional bool bUnique, optional bool bIncludeTimeStamp);