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UnrealMagicOfDoomOhYeah / FluidSurfaceComponent.txt

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Engine/Classes/FluidSurfaceComponent.uc
class FluidSurfaceComponent extends PrimitiveComponent

    native final function ApplyForce( vector WorldPos, float Strength, float Radius, optional bool bImpulse );
    native final function SetDetailPosition( vector WorldPos );
    native final function SetSimulationPosition( vector WorldPos );