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UnrealMagicOfDoomOhYeah / ForceFieldShape.txt

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Engine/Classes/ForceFieldShape.uc
class ForceFieldShape extends Object

    event FillByBox(vector Dimension);
    event FillByCapsule(float Height, float Radius);
    event FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
    event FillBySphere(float Radius);
    event PrimitiveComponent GetDrawComponent();