Source

UnrealMagicOfDoomOhYeah / ForcedDirVolume.txt

1
2
3
4
5
6
7
8
UTGame/Classes/ForcedDirVolume.uc
class ForcedDirVolume extends PhysicsVolume

    event ActorEnteredVolume(Actor Other)
    simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
    simulated event UnTouch(Actor Other)
    simulated function PostBeginPlay()
    simulated function bool StopsProjectile(Projectile P)