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UnrealMagicOfDoomOhYeah / FractureManager.txt

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Engine/Classes/FractureManager.uc
class FractureManager extends Actor

    native function CreateFSMParts();
    native function FracturedStaticMeshPart GetFSMPart(FracturedStaticMeshActor Parent, Vector SpawnLocation, Rotator SpawnRotation);
    native function float GetFSMDirectSpawnChanceScale();
    native function float GetFSMFractureCullDistanceScale();
    native function float GetFSMRadialSpawnChanceScale();
    native function float GetNumFSMPartsScale();
    simulated event Destroyed()
    simulated event FracturedStaticMeshPart SpawnPartActor(FracturedStaticMeshActor Parent, vector SpawnLocation, rotator SpawnRotation)
    simulated event PreBeginPlay()
    simulated event ReturnPartActor(FracturedStaticMeshPart Part)
    simulated event SpawnChunkDestroyEffect(ParticleSystem Effect, box ChunkBox, vector ChunkDir, float Scale)
    simulated final function CleanUpFSMParts()
    simulated function SpawnDeferredParts()
    simulated function Tick( float DeltaTime )
    simulated native function ResetPoolVisibility();