Source

UnrealMagicOfDoomOhYeah / FracturedBaseComponent.txt

1
2
3
4
5
6
7
8
Engine/Classes/FracturedBaseComponent.uc
class FracturedBaseComponent extends StaticMeshComponent

    native function int GetNumFragments() const;
    native function int GetNumVisibleFragments() const;
    simulated native function array<byte> GetVisibleFragments() const;
    simulated native function bool IsFragmentVisible(INT FragmentIndex) const;
    simulated native function bool SetStaticMesh( StaticMesh NewMesh, optional bool bForce );