Source

UnrealMagicOfDoomOhYeah / FracturedStaticMeshComponent.txt

Engine/Classes/FracturedStaticMeshComponent.uc
class FracturedStaticMeshComponent extends FracturedBaseComponent

    native final function PhysicalMaterial GetFracturedMeshPhysMaterial();
    native final function RecreatePhysState();
    native final function SetVisibleFragments(array<byte> VisibilityFactors);
    native final function array<FragmentGroup> GetFragmentGroups(array<int> IgnoreFragments, float MinConnectionArea) const;
    native final function array<int> GetBoundaryHiddenFragments(array<int> AdditionalVisibleFragments) const;
    native final function bool IsFragmentDestroyable(INT FragmentIndex) const;
    native final function bool IsNoPhysFragment(INT FragmentIndex) const;
    native final function bool IsRootFragment(INT FragmentIndex) const;
    native final function box GetFragmentBox(int FragmentIndex) const;
    native final function int GetCoreFragmentIndex() const;
    native final function vector GetFragmentAverageExteriorNormal(int FragmentIndex) const;