Source

UnrealMagicOfDoomOhYeah / GameAICommand.txt

GameFramework/Classes/GameAICommand.uc
class GameAICommand extends Object within GameAIController

    	function BeginState( Name PreviousStateName )
    	function ContinuedState()
    	function EndState( Name NextStateName )
    	function PausedState()
    	function PoppedState()
    	function PushedState()
    event DrawDebug( HUD H, Name Category );
    event InternalPopped()
    event String GetDumpString()
    final event InternalPaused( GameAICommand NewCommand )
    final event InternalPrePushed(GameAIController AI)
    final event InternalPushed()
    final event InternalResumed( Name OldCommandName )
    final event InternalTick( float DeltaTime )
    final native function bool ShouldIgnoreNotifies() const;
    function Paused(GameAICommand NewCommand)
    function Popped()
    function PostPopped();
    function PrePushed(GameAIController AI);
    function Pushed()
    function Resumed( Name OldCommandName )
    function Tick( float DeltaTime )
    function bool AllowStateTransitionTo(Name StateName)
    function bool AllowTransitionTo( class<GameAICommand> AttemptCommand )
    static function bool InitCommand( GameAIController AI )
    static function bool InitCommandUserActor( GameAIController AI, Actor UserActor )