Source

UnrealMagicOfDoomOhYeah / GameAIController.txt

Full commit
GameFramework/Classes/GameAIController.uc
class GameAIController extends AIController

    	function BeginState( Name PreviousStateName )
    	function ContinuedState()
    	function EndState( Name NextStateName )
    	function PausedState()
    	function PoppedState()
    	function PushedState()
    event AILog_Internal( coerce string LogText, optional Name LogCategory, optional bool bForce )
    event Destroyed()
    event bool GeneratePathToActor( Actor Goal, optional float WithinDistance, optional bool bAllowPartialPath );
    event bool GeneratePathToLocation( Vector Goal, optional float WithinDistance, optional bool bAllowPartialPath );
    native final function CheckCommandCount();
    native final function DumpCommandStack();
    native final function GameAICommand GetActiveCommand();
    native final function PopCommand(GameAICommand ToBePoppedCommand);
    native final function PushCommand(GameAICommand NewCommand);
    native final function bool AbortCommand( GameAICommand AbortCmd, optional class<GameAICommand> AbortClass );
    native noexport final function coerce GameAICommand FindCommandOfClass(class<GameAICommand> SearchClass);
    protected function RecordDemoAILog( coerce string LogText );