Source

UnrealMagicOfDoomOhYeah / GameCrowdAgentSkeletal.txt

GameFramework/Classes/GameCrowdAgentSkeletal.uc
class GameCrowdAgentSkeletal extends GameCrowdAgent

    event ClearLatentAnimation()
    event OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
    native function PlayDeath(vector KillMomentum);
    native function SetRootMotion(bool bRootMotionEnabled);
    simulated event PlayIdleAnimation()
    simulated event StopIdleAnimation()
    simulated function CreateAttachments()
    simulated function OnPlayAgentAnimation(SeqAct_PlayAgentAnimation Action)
    simulated function PostBeginPlay()
    simulated function SetLighting(bool bEnableLightEnvironment, LightingChannelContainer AgentLightingChannel, bool bCastShadows)